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Kushan Frigate – Blocked Out

05/28/2021 – All right, finished up with a blockout of the Kushan frigate. If the biggest lesson of the Achilles was texture early and often, the lesson of this frigate is shaping up to be ‘don’t start any project without orthographic views’. That said, click the image below to go to a p3d view of the frigate as it stands right now.

It’s wildly different quality as you go across the hull, with the finished airlock and turning jets, the nicely detailed bridge section, and the still ultra-rough rear.

The next steps will be finishing up the belly module block-in so that the hatches I’ve modeled but not actually positioned yet can be textured. The p3d has one, and only one, awkwardly placed on the left side of the belly module right now. I doubt they’ll be part of any kinds of animations in a Homeworld game, but part of the joy of starship design is adding in functional details. After that, those hatches and the dorsal antenna will get unwrapped and textured next week.

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Day 16 – GTF Achilles Pt II

12/11/2020: By the end of this week I’ve worked a fair bit on this fighter – a mix of working on materials and doing sketches to try to figure out how I want to complete the model. There will be viewable 3d models on p3d in the next update, but for now have this 4k render of the work I’ve been doing on the engines and winglets. The aim is to mix up Tron Legacy and Macross aesthetics. You be the judge if it has worked out: