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December 2020

Day 19 – Spectre Missile

12/22/2020 – I’ve gotten less done than I’d like over the weekend due to a health issue that I expect to be resolved in a few weeks – I still intend to work over the holiday but I expect to make one post a week instead of two as I previously targeted. My apologies. To shake things up a bit, I decided to take one of the remodeled missiles on the last p3d link and explore texturing with Substance.

The below link is the result of about six hours of work or so – Substance is perfectly good at painting detail lines in normal maps but I decided to make a (relatively) high poly version of the missile instead and bake its details onto the texture. The resulting model is not flawless – this wouldn’t work on the big screen for example, not without a higher resolution to reduce some of the weirdness with the way the unwrapping.

But, after all is said and done, Substance is a simply awesome tool that allows for some really, really gorgeous work to be done in a big hurry. I wish it had rectangular and polygonal marquee tools so I could precisely apply materials to fixed regions, but that’s not a big problem. Click the screenshot below to take a look at the p3d model of the missile with the new texture:

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